• In English

  • Online Only
  • 1 Week / 1 Session

Explore the Cities of
8-bit Gaming

Discover how technological constraints, aesthetic choices, and game design shaped 8-bit urbanism. A historical, design-focused lecture on urban worldbuilding.
Min students: 4 | Max students: ∞

What you will learn

  • How technology and art craft unique worlds.
  • Discover the urban worldbuilding of the '80s.
  • An introduction to the basics of game urbanism.
  • Explore 2D, 3D and even textual game cities.
  • Delve inside forgotten virtual cities.
  • See game design embrace & overcome limitations.
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Start Date
April 16, 2025
End Date
April 16, 2025
Wednesday
17:00 CET, 16:00 GMT, 11:00 EST

Konstantinos Dimopoulos

Your Instructor:
Konstantinos Dimopoulos is an engineer, educator, game urbanist and designer with a PhD in urbanism. He is the author of the Virtual Cities atlas, and has contributed chapters and articles to publications such as Retro Gamer magazine and books like Game Writing: 2nd Edition. He has been working professionally in video games since 2010, and has been teaching about them since 2017.  [full bio]

A wolrdbuilding and design journey through the game cities of the 8-bit era.

The Course Includes:

  • 1 Live Session
  • Designing Cities for Video Games course discount 
  • Lecture Notes in PDF

Requirements:

An interest in video games and their cities & urban environments is enough. Access to Zoom is required. 

This course is ideal for:

  • Worldbuilders, artists and directors working in the video games industry
  • Game Designers and Level Designers
  • Video Game Creatives
  • Everyone loving, studying, or appreciating imaginary & abstracted urbanism.
  • Creative media researchers and historians
  • AAA, AA, indie, and hobbyist video game devs
  • Visual artists, and hobbyists.

Long before gaming machines allowed us to play in the lush open worlds of Baldur's Gate, the Night City, and Los Santos, urban exploration had to be confined in much smaller, much more modest cities. Comprising of low resolution, often monochrome graphics or even entirely out of text, gaming's first truly fascinating cities were powered by 8-bit technology

From the isometric B-movie horrors of Ant Attack and the scrolling urban scenes of River City Ransom, to the 3D Central City of Mercenary and Infocom's Rockvil, this
free lecture will guide you through the best 8-bit urbanism had to offer.

We'll explore the
design, worldbuilding considerations, but also the limitations that shaped some of the most important game cities on platforms such as the NES, the C64, the ZX Spectrum, the Intellivison, the Amstrad CPC, and the SEGA Master System. 

We will
witness the evolution of city design for video games throughout the 8-bit era, and get to discover its rich and often fascinating history, the clever ways in which designers suggested worlds they could never fully render, and the fact that many of its ideas and solutions could greatly benefit contemporary approaches. 

More than just a history lesson, the lecture will highlight the timelessness of quality worldbuilding and clever game design. It will argue that looking back can fuel future creativity. Whether you're a game designer, level designer, visual artist, worldbuilder, writer, developer, or simply someone who loves games, you'll gain a deeper appreciation for game urbanism as we know it.

Skills developed: Video game history, worldbuilding history, game urbanism, city design for game cities, game art trends, level design

Lectures Schedule

Times in Central European Time (CET)

Syllabus

Frequently asked questions

Do I need to have Zoom installed?

Yes. All online lessons are taught via Zoom.

More questions?

Please contact us directly here. We will respond within 1 to 2 days.
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