Since the early 2010s Konstantinos Dimopoulos has been developing the theory and practice of games urbanism. Konstantinos is a game designer and engineer with a PhD in urbanism, and a MSc in urban & regional planning.


He has worked on the game design, cities, urban levels, systems, and geographies of games by studios such as ZA/UM, Bohemia Interactive, Ingame Studios, Gamious, Frogwares, Iphigames, Tuesday Knight Games, Sharkbombs, and Klang Games. His urban design work can be found in titles like ARMA Reforger, Lake, The Sinking City, Crime Boss: Rockay City or A Place For The Unwilling.

He has talked (mostly) about game cities in several conferences including Develop: Brighton, the Game Industry Conference, Game Access, Adventure X, IVIPRO Days, PocketGamer Connects, and Utopian Hours.

Konstantinos is the author of Virtual Cities: An Atlas & Exploration of Video Game Cities, and has contributed chapters to the books Game Writing: 2nd Edition, Architectonics of Game Spaces, and Virtual Interiorities. He has also written extensively on the design of video game cities in the pages of Wireframe magazine, and has contributed articles to outlets such as Retro Gamer and Rock Paper Shotgun.

Besides D6 Learning, Konstantinos is also teaching at SAE Athens, where he is also the Head of the Games Department, and at Algosup. He has also taught at the National Technical University of Athens.









Konstantinos Dimopoulos

Game Urbanist, Game Designer, Urbanist
Author, Educator

Lecturer's Courses

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