A Practical Introduction to Systemic Game Design
What you will learn
Master the systems-oriented approach to game design.
The Course Includes:
Requirements:
This course is ideal for:
The techniques taught are versatile and transferable, and can thus be applied to games across various mediums and genres.
The course introduces systemic game design, focusing on emergent gameplay, dynamic interactions, and player agency. Participants will engage in hands-on exercises, discussions, and iterative design assignments, gaining practical experience in designing systemic mechanics.
Participants will be expected to actively participate during the courses on a number of exercises, as well as spend time in between sessions on carefully designed assignments focused around certain techniques and practices.
The practical aspects of the course will focus on:
- Hands-on exercises & iterative assignments to apply systemic design principles.
- Feedback-driven learning with personalised comments on each submission.
- Peer discussions & presentations to refine ideas and improve designs.
The 'Practical Introduction to Systemic Game Design' course emphasises growth and experimentation, encouraging participants to explore, iterate, and improve their designs based on constructive feedback. It is ideal for both aspiring and experienced game designers aiming to deepen their understanding of systems-focused design.
Lectures Schedule
Syllabus